

You'll have access to a wide variety of robot explorers and crewed ships. In the engineering and biology domains, you'll eventually be able to construct space elevators and put your crews into safe hibernation for long journeys. Technologies are intended to represent plausible extrapolations of existing development during the next 150 years: there are no transporters or warp drive, but you will be able to develop rockets powered by fusion and even anti-matter. As you send out robotic explorers and crewed vehicles to explore the solar system, they bring back valuable data to further your scientific research. You move from orbit to orbit, or conduct long range transfers to move between planetary systems like Earth, Mars, or Jupiter. You control your Faction’s space program, outposts, and fleets spanning across the solar system, although you will also have some influence over your Faction’s politics back home on Earth as space development becomes more important. Designed by a real-life space engineer with a PhD in long-duration spaceflight from MIT, Stellar Horizons is intended to be a plausible representation of the first steps of humanity towards the stars between 20, with each turn representing a year of time. " Stellar Horizons is a "build your own space program" game where you will lead one of seven Earth Factions to explore and develop our solar system. This is some of the information about the game from Compass games:
